var buff_tongbi = function () {};

module.exports = buff_tongbi;
buff_tongbi.prototype.init = function (owner, combat, buff) {
  this.owner = owner;
  this.combat = combat;
  this.buff = buff;
};
buff_tongbi.prototype.onRoundOver = function () {
  this.buff.onActive();
};
buff_tongbi.prototype.getScopeInfluence = function (card) {
  if (card.type == 1) {
    return 1;
  }
  return 0;
};
buff_tongbi.prototype.onGameOver = function () {
  this.owner.buffList.removeBuff(this.buff);
};
